Your browser lacks required capabilities. Please upgrade it or switch to another to continue.
Invasion From Above<img src="images/dark.png" alt="A bit" class="sidebar hiding" />A story by eject(Sarah)In the year 1968, there were four mysterious disappearances of submarines.
These were: the American USS Scorpion, the Israeli INS Dakar, The French Minerve, and the Soviet K-129.
This is widely held to be just a coinsidence. Deep sea technology was in its infancy, and combined with the rapid creation of undersea navies by various world powers, was bound to cause loss of life even during peace time.
This wasn't the first time a nuclear submarine had been lost in peace time either. That (dubious) honour goes to the American USS Thresher.
[[The Eve Of The War]]> No one would have believed in the last years of the nineteenth century that this world was being watched keenly and closely by intelligences greater than … and yet as mortal as [our] own
[[Then came the night of the first falling star.]]> It was seen early in the morning, rushing over Winchester eastward, a lone of flame high in the atmosphere.
You're not sure what it is that you're in though.
[[Inspect surroundings|Thresher Ballast Tank]]You're in a Thresher Ballast Tank. You're not sure what that means.
There's water here.
You can smell some uranium at the far end, and there's an inspection hole nearby.
[[Go towards the uranium|Thresher Wardroom]]
[[Slide through the inspection hole|Thresher Launch Tubes]]You find yourself in a large room with tables and chairs.
There is no water here.
[[Continue towards the uranium|Thresher Nuclear Reactor]]It's empty. Nothing can be done here.
There's no water either.
[[Go back|Thresher Ballast Tank]]There's a large barrel in the center of this room, it appears to be the source of the uranium.
The room has been flooded with water and steam.
[[Play with the console|Thresher Nuclear Reactor Controls]]
There is no water here.
There's a console, but you don't know how to use it.
There are some pipes with water flowing through them.
[[Inspect pipes|Thresher Nuclear Reactor Cooling System]]
<<endif>>You inspect the control system for the… nuclear reactor?
It's wet from all the steam.
You spend some time playing with dials and poking at parts, getting everything nice and wet.
[[Splishy splashy|Thresher Nuclear Reactor Controls Disabled]]Look at all these pipes! They don't appear to be welded though, sort of glued with another metal instead.
It's so very dry here.
<<set $thresherWater to true>>
[[Slice open pipe|Thresher Nuclear Reactor]]There's a loud bang and some sizzling. The lights go out and there's a thud from the reactor.
Then silence for a while.
The lights come back on and you realise you're no longer alone!
Strange machines wade through the water towards the broken pipe, hooting as they go. They look dangerous.
You need to leave, but the way back is blocked by your new friends. They haven't noticed you yet so there's still a chance to escape.
[[Leave|Thresher Ballast Tank Valve]]You manage to find another ballast tank.
Climbing through the valve into the water, one of your legs gets stuck on something.
In your haste to leave this place, you break the valve leaving it permanently open. Ice starts to form at the entrance, but you're free from the valve now so you don't really care.
[[Leave this place|Outside Thresher]]You float for a while at what you consider a safe distance from this strange cylinder.
Above, something is circling the area and intermittently wailing. The cylinder replies a few times.
The one end of the cylinder has dropped down, the end with sharp blades. They were moving when you first came here, but now they're still.
The wailing from the cylinder has stopped and it is almost vertical now, picking up speed downwards. Are they about to attack? There's nothing you can do to stop it, all you can do is observe.
The cylinder releases its insides, internal gases almost immediately disolving into the water. What was once a cylinder is now a shredded mass of metal, harmlessly falling.
You make your final notes and then go back to... base? Yes, you need to go back and report what you've witnessed.
> They listened, rapped on the scaly burnt metal with a stick, and, meeting with no response, they both concluded the man or men inside must be insensible or dead.